I made a simple mod, the first mod in this series by TechnoVision. Basically, just adding an object into the game. It’s untextured and doesn’t do anything. You can’t place it, you can only drop it, pick it up, and spawn it through the Creative inventory, but it’s a new item nonetheless. Through this process, … Continue reading “Navazio – Prototype 1 Post-Review”
Author: navazin1
Navazio – Research & Prototype plan
Day XXX of Modding the Stars… It’s been so long since I’ve seen the standard Minecraft load screen. I’ve almost forgotten what it looks like… how it sounds. I lay awake at night wondering, “What does the splash text say right now?” My thoughts drift to the adventure ahead of me and how I’ll change– … Continue reading “Navazio – Research & Prototype plan”
Navazio – research update #1
Another post? Ikr. Here’s my Trello board & an update on what I’ve learned about Minecraft: RENDERING I believe the stars are rendered client-side, not server-side (I did a test with my render distance and they turned off when my render distance was below 4 chunks). This leads me to believe I’ll have to make … Continue reading “Navazio – research update #1”
Navazio — Finalized Thesis Plan (Now with Timeline!!!)
THIS POST IS NOT INTENDED FOR MOBILE VIEWING. This post is intended for desktop / horizontal viewing. It’s not a huge deal, but the timeline section gets messed up on mobile. Here is a simplified version as a slideshow for your convenience. Above photo found here: https://stocksnap.io/photo/blue-night-4VYCIPZ8QD TABLE OF ALL THE CONTENTS BACKGROUND Remember to … Continue reading “Navazio — Finalized Thesis Plan (Now with Timeline!!!)”
Navazio – Revised Thesis Idea
that’s right gamers, i’ve decided to further investigate the idea that gives me an excuse to play minecraft for homework. Let me address all the FAQs: What is your idea, exactly?? In Minecraft, the stars right now are static. Many a modder has made mods to make the sky prettier or to include planets you … Continue reading “Navazio – Revised Thesis Idea”
nina’s portfolio map
link to my portfolio slideshow on the shared drive FRESHMAN YEAR Fall 2017 MAJOR: English Secondary Education 4-year plan spreadsheet (I still use today; template linked) Linguistics 202 cheatsheet for the final (I subscribed to Adobe cloud specifically to make this) Spring 2018 MAJOR: English Secondary Education, planning 5 year Master’s track Lit 317: Witch … Continue reading “nina’s portfolio map”
nina’s 3 ideas 4 thesis
welcome. here’s a little table of contents. click on the idea you’d like to learn more about. UI / UX Design Open Source Lesson Plan What’s the first thing you think of? I’ve discovered an interest in user interface / user experience design recently, and other students and I have seen the gap in the … Continue reading “nina’s 3 ideas 4 thesis”
Another Design Slam tomorrow night (9/22)
I went to the one tonight with O3 and it was great! Would highly recommend attending as a participant or as a spectator. They give you a prompt and you work in a small group (5 or 6) to find problems, decide on a problem, iterate, and present a final solution in two hours or … Continue reading “Another Design Slam tomorrow night (9/22)”
Adobe MAX (Design Conference) Oct 20 – 22
https://max.adobe.com Adobe design conference, virtual & free for anyone to attend. From the website: All together now. All around the world. Make plans to join us for a uniquely immersive and engaging digital experience, guaranteed to inspire. Three full days of luminary speakers, celebrity appearances, musical performances, global collaborative art projects, and 350+ sessions — … Continue reading “Adobe MAX (Design Conference) Oct 20 – 22”
Seattle Interactive Conference
Oct 12 – 13, Remote! Link : https://seattleinteractive.com Free for all college seniors (you don’t have to be in Washington state!). A conference on interactive design (User Interface (UI), User Experience (UX)). From their site: Calling all Creators. Celebrating diverse ideas at the intersection of creativity & culture – we are virtual this year but … Continue reading “Seattle Interactive Conference”