I made a simple mod, the first mod in this series by TechnoVision. Basically, just adding an object into the game. It’s untextured and doesn’t do anything. You can’t place it, you can only drop it, pick it up, and spawn it through the Creative inventory, but it’s a new item nonetheless. Through this process, … Continue reading “Navazio – Prototype 1 Post-Review”
Month: November 2020
Prototype 1: Initial Wireframes
For Prototype 1 I made some preliminary low-fidelity wireframes to display the initial welcome and starting screens. These screens are what the hypothetical user would see once they download the app and open it for the first time. These screens welcome the user, ask for their name, then proceeds to explain what the app can … Continue reading “Prototype 1: Initial Wireframes”
Dylan J. – Post Discussion Reflection on Prototype 1
Recap: This past Monday also passed the first iteration of prototypes. For my first set of prototypes, I focused on character design, starting off with size chart’s for the characters I’d be featuring in my animated pilot. I must admit it probably wasn’t all that effective trying to convey the personalities of through static t-posed … Continue reading “Dylan J. – Post Discussion Reflection on Prototype 1”
Follow-Up to Prototype One
I did not learn much about what I wanted to learn in terms of visual/graphical style, but I did receive some feedback on what kind of music and technical animation might be useful. From the conversations I had on the 9th, the blade runner story and musical soundtrack has been pointed out as a potentially … Continue reading “Follow-Up to Prototype One”
Prototype 1 Write-Up
For my first prototype, I presented my most recent animated short, Gothic, to our thesis class, then demonstrating how I went about producing, directing and animating it. I went into the process of finding premade animations from Mixamo.com, importing them into Unreal Engine, setting up cameras, adding the animation and camera movement/cuts to Unreal’s Sequencer, … Continue reading “Prototype 1 Write-Up”
Unreal Build: Virtual Production 2020
On Tuesday November 10th, Epic Games put on a virtual event to showcase “incredible projects and innovations from film and television industry trailblazers.” This event detailed in full what is arguably the most exciting and trending topic right now in VFX and filmmaking: virtual production in Unreal Engine. Imagine being able to film in any … Continue reading “Unreal Build: Virtual Production 2020”
Kovacs – Prototype 1
What’s Been Made So Far As of now, the app is not in production. For now, there is only two things: a rough character model for one of the fighters and an XD file showing how the app screens will flow.
Research update 2
I have looked more into visual designs of how I could work on the animated parts of the motion comic I will be working on, I have found a few more examples that I feel would help give me influence
Prototype 1: Story Synopsis test
Story: Nethoria, a young kid is given a magical gautlet and sent to a distant planet where he is fated to become a universal savior, however after several years, nothing has happened and he is stuck on the planet. the story follows as he decided to make his own fate. After Discussing the idea with … Continue reading “Prototype 1: Story Synopsis test”
Prototype One: The Storyboard
What I chose to make for prototype 1 was a storyboard. I chose to make a storyboard because I figured that getting the idea for the progression of the animatic down on paper is the most important thing to do. It’s the most important part of the process because it allows for other people to … Continue reading “Prototype One: The Storyboard”