November 9
This will be a more design oriented prototype. Using XD, I will setup how the menu systems will work and how players can pick and choose characters, spells, and the shop system. Character models will be shown, made with VRoid, and Adobe Aero will be used to test how the camera will display the characters into the real world.
November 16
Implement: Health System, Mana System, Gold System, At least six (6) spells, At least one (1) character, A dice roll system, At least three (3) menus, an AR friendly camera. Begin working with After Effects.
November 30
Have better VFX, implement sounds, and get in-battle menu working properly. Add more spells and implement at least two (2) items. If a second character is created by this point, being to test battle system.
This game will take some time to implement correctly, so I don’t intend on implementing so much at this time.