Courtney L. Research Update #1

So I actually don’t have much to say here because I’m still in the process of learning and understanding certain things about my project and what I want to achieve. This week, I found a Congress Hearing called Optimizing Engagement: Understanding the Use of Persuasive Technology on Internet Platforms. This hearing took place last year … Continue reading “Courtney L. Research Update #1”

Walter B. – Research Update 1

For my research, I began looking into the technical aspects involved in planning to film for a CGI character. I started by researching how I should begin planning my film. I found information on how to construct a story through Pixar in a Box. This course gives insight into character, story structure, and visual storytelling … Continue reading “Walter B. – Research Update 1”

Pat’s research update Part 1

For my research this week I wanted to start to identify what programs might fit best for my intended project. Originally I was looking into ARKit, which is an Augmented Reality developer kit from apple. However, while I was reading through their page, I saw that it is supported by UNITY so i decided to … Continue reading “Pat’s research update Part 1”

Justin’s Research Update #1

First things first, we must understand how Augmented Reality works. Augmented Reality uses cameras and depth sensors to understand and map the physical world. These cameras use images to track our location in the room which is known as localization. SLAM stands for “simultaneous localization and mapping” which is the continuous act of mapping the … Continue reading “Justin’s Research Update #1”

Dylan J. – Research (Exploring Other Animation Software)

*ABSTRACT: I’m well versed in Adobe Animate, and it is a good tool for learning animation, but I’ve been predominately using it for the bulk of my animation for the past 3 years. I think it’s time (probably long overdue) I branch away from that and learn how to use other software and discover new … Continue reading “Dylan J. – Research (Exploring Other Animation Software)”

Kovacs – Research Update, Part 1

WHAT I’VE DISCOVERED: 5G: The expansion and advent of 5G technology will allow players to have a better gaming experience with more spaces for stronger, faster WiFi with little to no latency issues. LiDAR Cameras: Most smartphones nowadays come equipped with cameras that are coupled with LiDAR systems. LiDAR stands for “laser imaging, detection, and … Continue reading “Kovacs – Research Update, Part 1”

Navazio – research update #1

Another post? Ikr. Here’s my Trello board & an update on what I’ve learned about Minecraft: RENDERING I believe the stars are rendered client-side, not server-side (I did a test with my render distance and they turned off when my render distance was below 4 chunks). This leads me to believe I’ll have to make … Continue reading “Navazio – research update #1”

Facebook Design Portfolio Workshop

I attended a Facebook Virtual Portfolio Event yesterday, October 14. Disclaimer: Most of the information I learned from this workshop is mostly Product Design-driven, so everything I mention here may not apply to your chosen field! This is how the hour-long meeting was run (I pulled this from the email we were sent the day … Continue reading “Facebook Design Portfolio Workshop”